Stereoscopic – Knight Bilham http://knightbilham.com/ Tue, 19 Oct 2021 01:29:43 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://knightbilham.com/wp-content/uploads/2021/07/icon-2021-07-02T220243.831.png Stereoscopic – Knight Bilham http://knightbilham.com/ 32 32 Mercedes-Benz smart adaptive cruise control works almost like a driver https://knightbilham.com/mercedes-benz-smart-adaptive-cruise-control-works-almost-like-a-driver/ https://knightbilham.com/mercedes-benz-smart-adaptive-cruise-control-works-almost-like-a-driver/#respond Tue, 19 Oct 2021 00:24:25 +0000 https://knightbilham.com/mercedes-benz-smart-adaptive-cruise-control-works-almost-like-a-driver/ As the auto industry grapples with the semantics of autonomous driving and the technical shortcomings of systems that claim to take the driver’s seat, it is reassuring to experience technology that demonstrates useful advancements without promising too much on its capabilities. The full-size Mercedes-Benz GLS SUV features an adaptive cruise control system that demonstrates situational […]]]>

As the auto industry grapples with the semantics of autonomous driving and the technical shortcomings of systems that claim to take the driver’s seat, it is reassuring to experience technology that demonstrates useful advancements without promising too much on its capabilities.

The full-size Mercedes-Benz GLS SUV features an adaptive cruise control system that demonstrates situational awareness that shows cars are becoming intelligent enough to react like a human driver to certain limited situations.

Full auto range is currently out of range, but the GLS can autonomously modulate vehicle speed depending on the circumstances. We put the system through rigorous testing and found its capabilities to be exceptional.
A walk on Skyline Drive in Shenandoah National Park can be difficult. The speed limit is low at 35 mph due to the need to avoid collisions with wildlife and the presence of pedestrians and cyclists. Cruise control is a good idea here to help drivers avoid inadvertently gaining speed on long straight sections and downhill sections.

However, the road winds along the spine of the Blue Ridge Mountains so there are many tight hairpin turns. The car needs to slow down well below 35 mph to negotiate these corners comfortably. Of course, you can go into full World Rally Championship drift mode and take those corners without slowing down, but your passengers’ stomachs might object.

But Mercedes Intelligent Adaptive Cruise Control uses information on the road to accelerate and decelerate as needed for comfortable cruising in the park at safe and legal speeds. The system has access to the car’s navigation data, so it knows when bends are approaching.

The result is vastly superior to other systems of this type, just as one would expect from a company with a reputation for Mercedes’ technical prowess. When asked for information on how the system works, spokesperson Ashley Gillam told Design News: “In our current models we have over 11 million kilometers of experience exclusively testing ADAS functions in the system. the whole world.

“Along with that, there is a driving simulation test to find out how people react in various situations,” she continued. “There is also an early test phase with professional drivers on real roads and a customer-oriented test drive.”

This gives the car’s adaptive cruise control a solid foundation, but crucial data is also updated regularly to ensure accuracy. “All this information is taken into account and implemented for the final application. The quality of the map data is also a key factor to validate for the system, with live updates available to ensure we have the latest version running. “

This information is also transmitted to the car’s active suspension system, which adjusts according to expected road conditions.

The 48-volt Active Body Control system can individually control the spring and damping forces of each wheel, eliminating roll, pitch and lift movements. Stereoscopic cameras in the Road Surface Scan system anticipate impact, allowing the suspension to prepare to absorb impact.

Driving comfort on winding mountain roads through national parks is also supported by the car’s ability to dampen roll, squat, or pitch movements. In fact, in Curve mode, the GLS can even tilt 3 degrees when cornering, preventing occupants from being thrown outward on tight corners.

The resulting feeling is of a car that knows what to expect, so it delivers smart and comfortable cruising. Which is perfect for visiting the parks when you don’t want to have unfortunate interactions with wildlife or park rangers.


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10 best games for Nintendo’s virtual boy https://knightbilham.com/10-best-games-for-nintendos-virtual-boy/ https://knightbilham.com/10-best-games-for-nintendos-virtual-boy/#respond Sun, 17 Oct 2021 20:30:00 +0000 https://knightbilham.com/10-best-games-for-nintendos-virtual-boy/ The Virtual Boy console was released in 1995 after Nintendo was in the midst of a period of success with their SNES and Game Boy video game systems. The console featured stereoscopy, which gave the illusion of three-dimensional space. Although this was a relatively new feature for the time, the Virtual Boy did not experience […]]]>

The Virtual Boy console was released in 1995 after Nintendo was in the midst of a period of success with their SNES and Game Boy video game systems. The console featured stereoscopy, which gave the illusion of three-dimensional space. Although this was a relatively new feature for the time, the Virtual Boy did not experience commercial success. This lack of popularity led Nintendo to discontinue it in 1996.

RELATED: 10 Best Nintendo DS Games Everyone Should Try

While people often refer to the console jokingly, some may argue that the Virtual Boy helped set the stage for future consoles using similar visual technology. During its short lifespan, only twenty-two games came out for the system, some of which are very enjoyable to play. These games aren’t as accessible as many other consoles, but if fans can find a way to play them, they are sure to have fun.


ten Galactic Pinball

The cosmic scene on Galactic Pinball for the Virtual Boy on an interstellar background

Pinball machines are a staple in arcades, and Galactic Pinball sought to replicate the experience using the visual abilities of the Virtual Boy. Limited by the technology of the day, the physics of the pinball tables in the game are not entirely accurate, but players can easily adapt to them. Although the use of 3D technology is limited, it helps give a little depth to the table when it is present. The changing table environments add an extra layer to the experience, and while there are only a handful of tables to play on, Galactic Pinball has enough fun gameplay to make it worth it.

9 Mario’s tennis

Mario plays against Donkey Kong in Mario's Tennis for the Virtual Boy

Mario’s tennis has a legacy that long outlasts the Virtual Boy, being the first game in the Mario tennis series. It should receive partial credit for the success of the Nintendo 64 Mario tennis, which was released in 2000 and is considered one of the best non-platforms Mario Games.

It made good use of Virtual Boy’s visual abilities and featured fun, albeit limited, gameplay. Mario’s tennis still stands tall in its own right, and although it is less accessible than others Mario tennis titles, it has its place in franchise history.

8 Jack Bros.

Box art for Jack Bros.  for Virtual Boy by Nintnedo.

Jack Bros. is an action game that features three initial playable characters: Jack Frost, Jack Lantern and Jack Skelton. By choosing one, players must try to lead Jack back to a portal that will only stay open for a short time. Players also battle malicious enemies on their journey.

RELATED: 10 Best Free Visual Novels On Nintendo Switch

Virtual Boy visual technology has not been widely used in this game, only being incorporated in a few different ways. Despite this, Jack Bros. is an exciting, time-sensitive adventure that features gripping gameplay.

7 Innsmouth No Yakata

Monster attacks player in Innsmouth no Yakata for Virtual Boy

There are a lot of video games from the 90s that are still scary today, and although Innsmouth no Yakata might not be one of those, it’s still a fascinating and captivating title for the Virtual Boy. The game features the player trying to escape from a monster infested mansion. The first-person experience requires exploration and ammunition management.

Since horror games have changed, current gamers probably wouldn’t find Innsmouth no Yakata as scary as it was when it was released, but nonetheless it’s a fun game with interesting monster designs.

6 Golf

Golf box cover for the Virtual Boy

Golf games aren’t always fan favorites, but Golf for the Virtual Boy is an entertaining look at the first three-dimensional visuals for video games of this genre. As the name suggests, it’s just about playing golf on a course.

There are many factors that go into swing making this game a bit more difficult to master than others. As the first 3D title, the visual rendering of depth is not as precise as in future games, but there are many aspects that are still enjoyable and can be a relaxing experience.

5 Virtual Boy Wario Land

Title screen for Virtual Boy Wario Land, which features Wario in a plane

Using the three-dimensional functions of the console to a lesser extent, Virtual Boy Wario Land is considered one of the best Wario Games. In this title, players control Wario as he tries to find treasure, and they can use a host of abilities to progress around the map.

The game is similar to many two-dimensional platform games, but there are parts of the map where Wario can go in the background, making it an interesting visual experience. There are also a variety of different environments which keep the gameplay new and exciting.

4 Red alarm

The ship fights enemies in Red Alarm for the Virtual Boy

While it may seem confusing to people who initially attempt to play it, Red alarm quickly becomes captivating and visually captivating. The gameplay involves players destroying enemy ships while progressing through levels.

RELATED: The Scariest Games Ever Released for the N64

Unlike many other shooting games of the time that involved spaceships, Red alarm allows players to control the direction of travel, leaving it up to them to explore the levels and find their way to the end of the course. The game can quickly become disorienting if players lose track of their place in the environment, but the title is otherwise fantastic.

3 Space squash

The robot is preparing to face a boss in Space Squash for Virtual Boy by Nintnedo.

Using the console’s visual technology more than many other games, Space squash introduces the player character, a robot, playing against opponents in a variety of stages. Players can use powerups to help them defeat common enemies and bosses, thus providing more opportunities to make the game more exciting.

The stages vary depending on the types of obstacles present, so while the basic premise of the game remains the same, it still feels fresh. The only problem is that while the game is called Space squash, most of the game does not actually involve sport, squash. Aside from this little problem, Space squash is a very nice Virtual Boy title.

2 Vertical force

Ship flies on box art for Vertical Force for Virtual Boy

Scrolling shooter games were quite common on early game consoles, including some made by Nintendo and deserving of remakes. Vertical force differs from many similar games of its time due to its use of Virtual Boy visual technology. In the game, players must defeat failing technology to save Earth.

On occasion, it can be difficult to tell the difference between foreground and background, which can lead to confusion in combat. Other than that, however, the game is very enjoyable and deserves to be recognized.

1 Teleroboxer

Robot Knocks On Box Art For Teleroboxer For Virtual Boy

Teleroboxer, a first-person boxing game, features the player controlling a robot that fights other robots to progress. The game is not easy to beat, and players shouldn’t expect to defeat their enemies with ease. It can be frustrating at times, but if players want to challenge themselves, Teleroboxer is a great title.

The enemy robots each have a unique design, which helps the gameplay feel less repetitive. The visual effects of the Virtual Boy have only been incorporated to a limited extent, but even so, Teleroboxer is a fun, yet challenging game.

NEXT: 10 Game Boy Titles That Need To Happen To The Switch


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Marvel Comics: The 10 Best Multiversal Variants Of Classic Heroes



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What is the best movie format to see Venom: Let There Be Carnage? https://knightbilham.com/what-is-the-best-movie-format-to-see-venom-let-there-be-carnage/ https://knightbilham.com/what-is-the-best-movie-format-to-see-venom-let-there-be-carnage/#respond Fri, 15 Oct 2021 15:56:11 +0000 https://knightbilham.com/what-is-the-best-movie-format-to-see-venom-let-there-be-carnage/ The latest film in “Not Quite the MCU” is Venom: let there be carnage and is now to be found at a theater near you. But what a format to see it in I hear you cry! Unlike some recent blockbusters like No time to die and Dune Director Andy Serkis hasn’t framed any movies […]]]>

The latest film in “Not Quite the MCU” is Venom: let there be carnage and is now to be found at a theater near you. But what a format to see it in I hear you cry!

Unlike some recent blockbusters like No time to die and Dune Director Andy Serkis hasn’t framed any movies for IMAX – so there’s no point in seeing it on a premium screen? Well, hold on to your symbiote, that might not be true.

The film was partially shot with the Arri Alexa 65 digital camera, which was used to shoot films such as Rogue One: A Star Wars Story and all of Avengers: Infinity War and Avengers: Endgame which have been projected on IMAX screens in its larger aspect ratio of 1.90: 1. Not here though, as Venom 2 is framed in the “Academy” 1.85: 1 aspect ratio, (compared to the wider 2.39: 1 for the former). This is of course closer to the 1.78: 1 ratio of your widescreen TV – maybe this is the aspect ratio they thought they were optimizing for? (Judging by the reviews, maybe …)

Another point of difference with the first film is that it was finished with a 4K digital intermediate, compared to the 2K intermediate for the first, which means sharper and more detailed visuals, especially in theaters equipped. 4K projection.

Another point of interest in the technical specifications for Venom: let there be carnage is sound mixing options. These include Auro 11.1 which is a format (owned by Barco) that has a single “voice of god” speaker above the audience, rather than a series of overhead speakers. It was originally channel-based rather than object-based as in Dolby Atmos and DTS: X, but has now added height channels with “Auromax” – however, the 11.1 format uses conventional channel-based sound. , although three layers. Auro is much less well known than Dolby or DTS surround formats and is even available on some home physical media – namely 4K UHD Blu-ray discs and some claim is superior but I cannot comment as I did not have it. never heard in action. I have tried to find out if any cinemas in UK have Auro installed but so far they have remained pristine which is a shame as I would like to experience it. Go ahead, Barco!

Staying with the audio, although there is no IMAX optimized picture, there is a 6-channel IMAX sound mix, which you will hear when you see it in an IMAX theater. So if it’s not formatted for IMAX, what will you watch on an IMAX screen? The only answer is DMR scaling – which is IMAX’s proprietary scaling technology to fit a standard image on the IMAX screen – although like Venom: let there be carnage was filmed with the Arri Alexa 65 large format camera, it won’t have to work as hard.

So which format to choose? Without that extra IMAX image aspect ratio, the top of the tree for Venom this time around is a Dolby Cinema display, and as you might expect, a Dolby Vision digital print has been prepared which will give the best black levels and color intensity you can find in a movie theater, plus first class seating!

However, Dolby theaters are rare, so the format for film production seems to be suitable for are the “normal” premium formats – which offer a brilliant 4K projector on a larger than average screen combined with Dolby Atmos audio. Only major UK chains offer them in their biggest theaters, so to find one look for a Cineworld Superscreen, Empire iSense, or Odeon IMPACT display – their proprietary names for the same.

If you are a 3D fan, stereoscopic projections are available, but these will be on standard screen, with standard (non-laser) projectors. As these are particularly bright, they’re never ideal for 3D, which means I wouldn’t recommend them, although I do enjoy 3D when the system has the brightness to do it justice.

Of course, with a crazy movie like Venom, you might want to try a format like ScreenX. ScreenX projects additional footage to the left and right of the main image and judging by the trailer, that looks pretty cool. However, in real life the side projections are on the walls rather than dedicated screens and in my experience not that convincing.

In terms of additional film image, it turns out that Venom: let there be carnage actually contains a bit of Matrix 4 – because according to this story, this movie was filming at the same time as Venom, and they grabbed some of the helicopters used in the production of The Matrix in front of the camera and it just worked for the scene. A nifty idea to save money on production, if I ever heard of one.

With less-than-stellar reviews in some spots, the final choice might be to wait for her at home, but if you do go, it’s thankfully short at a relatively tight 1:37 minute. Sit back and at least enjoy the details …


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How Acer’s ConceptD 7 SpatialLabs laptop produces a 3D effect without glasses https://knightbilham.com/how-acers-conceptd-7-spatiallabs-laptop-produces-a-3d-effect-without-glasses/ https://knightbilham.com/how-acers-conceptd-7-spatiallabs-laptop-produces-a-3d-effect-without-glasses/#respond Fri, 15 Oct 2021 00:09:00 +0000 https://knightbilham.com/how-acers-conceptd-7-spatiallabs-laptop-produces-a-3d-effect-without-glasses/ Acer’s SpatialLabs technology combines lenticular 3D with eye-tracking AI to float objects beyond the screen and adjust to head movement. Acer’s new ConceptD 7 SpatialLabs laptop can float content beyond the screen and doesn’t require glasses, using a much more advanced form of well-known and common 3D technology. As amazing as 3D projection for games […]]]>

Acer’s SpatialLabs technology combines lenticular 3D with eye-tracking AI to float objects beyond the screen and adjust to head movement.

Acer’s new ConceptD 7 SpatialLabs laptop can float content beyond the screen and doesn’t require glasses, using a much more advanced form of well-known and common 3D technology. As amazing as 3D projection for games can be, that is not its primary focus. In fact, it’s best suited for slow or static content. In other words, a tool designed for 3D creators, such as industrial designers, 3D artists who create models for use in movies and games, and scientists and doctors who could benefit from a view. stereoscopic digitized objects.

The techniques of creating a three-dimensional image on a flat object have been explored for over a hundred years. Stereoscopes invented in the 1800s are among the first to be widely used. Looking a bit like binoculars and showing a different image to each eye, it simulates the effect of looking at a real world object. The 1950s saw the rise of 3D movies in theaters, requiring glasses with a blue filter and a red filter to watch black and white film that was shot using a stereoscopic camera with filters similar. The result was a big step back from the stereoscope in terms of quality, but it opened up the experience to a group.


Related: Scientists Invented Holograms You Can Touch & Even Shake Hands With

Acer also uses a lenticular layer to create stereoscopic images with sound. ConceptD 7 SpatialLabs Edition portable. Lenticular imagery has been in use for decades, first appearing in postcards that display a 3D photo or image that changes with the angle from which it is viewed. 3D TVs and game consoles, like the Nintendo 3DS, use this same technique. However, the effect only works in a narrow range and wears off or distorts with movement of the head, causing eye strain. from Acer Implementation offers much higher quality, advancing technology with artificial intelligence and eye tracking. Regardless of the head rotation, the computer adjusts the two images displayed simultaneously to compensate for the movement of the head, allowing the viewer to move around without losing the 3D effect.

SpatialLabs Laptop Specifications and Availability

Driving this advanced display technology requires a substantial amount of computing power, and the Acer ConceptD 7 SpatialLabs laptop packs some solid specs. The maximum configuration will include an 11th generation Intel Core i7 processor, an Nvidia GeForce RTX 3080 GPU, 64 gigabytes of memory and 2 terabytes of high performance storage. The laptop has a 15.6-inch screen with 3840 x 2160 pixel resolution dropping down to a still respectable 1920 pixel horizontal resolution when using SpatialLabs mode to display three-dimensional content.

Acer notes that an external monitor can be used in addition to the laptop screen when viewing SpatialLabs content and recommends this combination for ease of use. It’s a powerful laptop with a new kind of 3D display, and the price reflects that, starting at $ 3,599, or over $ 4,100 when converted to US dollars. Speaking of which, Acer’s exciting new ConceptD 7 SpatialLabs laptop is expected to arrive in the US in 2022, with official pricing and exact release date yet to be confirmed.

Next: Real Holograms: This Startup Creates Large-Scale 3D Visuals

Source: Acer

Apple says it will repair faulty first-generation AirPods Pro for 3 years


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Next @ Acer: everything is announced https://knightbilham.com/next-acer-everything-is-announced/ https://knightbilham.com/next-acer-everything-is-announced/#respond Wed, 13 Oct 2021 22:34:00 +0000 https://knightbilham.com/next-acer-everything-is-announced/ Acer went HAM overnight at its annual [email protected] world press conference, giving us a ton of laptops, Chromebooks, monitors, projectors and a desktop beast that will ship with the latest 12th gen Intel chip. Here’s everything the electronics giant has revealed. Acer Vero Series The Acer Vero green product line (green as well as environmentally […]]]>

Acer went HAM overnight at its annual [email protected] world press conference, giving us a ton of laptops, Chromebooks, monitors, projectors and a desktop beast that will ship with the latest 12th gen Intel chip. Here’s everything the electronics giant has revealed.

Acer Vero Series

The Acer Vero green product line (green as well as environmentally friendly, not colored green) includes two new Vero laptops, a laptop PC, a monitor and a handful of accessories. Here are some of the main characteristics of each.

  • The Acer Aspire Vero: a 6-inch laptop powered by 11th generation Intel main processors.
  • Acer TravelMate Vero: Up to an 11th generation Intel Core i7 processor with 16 GB of DDR4 memory and a 1 TB SSD.
  • The Acer Veriton Vero Mini: a mini desktop PC, an “array” of USB and display ports, including a USB-C port, and next-generation Intel Core vPro processors.
  • The Acer BR277 monitor: is a durable FHD monitor. From what we can see, the monitor relies on Acer’s Ergostand, which allows you to tilt, swivel, adjust height, and rotate the monitor.
  • Mice, mouse pads and covers are also included in this series.

A breakdown of each unit, including Australian prices, can be found here.

Image: Acer

Extensions of the ConceptD range

While [email protected], the company said the batch proves it’s dedicated to “breaking down barriers between people and technology.”

  • ConceptD 7 SpatialLabs Edition Laptop: Includes 11th Generation Intel Core H processors and a variety of graphics options, including the Nvidia GeForce RTX 3080 Laptop GPU, for creative professionals.
  • SpatialLabs Go app: Has received an update, which means it now uses AI to automatically convert and display 2D to stereoscopic 3D content, such as videos, pictures, simple games, and video call streams .
  • ConceptD 3 range: also gets an expansion with new clamshell models featuring a 16-inch screen with an aspect ratio of 16:10 and new convertible models with 15.6-inch screens.
Next @ Acer Acer concept d
Image: Acer

New Chromebooks

Acer has announced four new Chromebooks, hoping to leave no one behind with the line it says will meet the needs of business, school and entertainment. We have the Acer Chromebook 514, Chromebook Spin 514, Chromebook 515, and Chromebook Spin 314.

  • Chromebook 514: the 14-inch “all-rounder,” essentially the device that Acer thinks it can handle just about anything.
  • Chromebook Spin 514: 14-inch convertible model designed for on-the-go video conferencing.
  • Chromebook 515: Intended for “performance and conferencing”, this device has a 15.6-inch screen and is powered by Up to 11th Generation Intel Core i7 processors.
  • Chromebook Spin 314: the most economical of the group, with a 14-inch screen and up to 10 hours of battery life.

A breakdown of each unit, including Australian prices, can be found here.

Acer Chromebook
Image: Acer

The company used [email protected] to unleash on us the Predator Orion 7000 desktop, notably running on the soon to be launched 12th generation Intel processor.

Headlining Predator Orion 7000 the beast is:

  • Support up to 64 GB of RAM
  • Up to an Nvidia RTX 3090 GPU
  • A range of storage options (both SSD and HDD)
  • Integrated 6E Wi-Fi
  • 10 USB ports (type A and type C)

Predator Gaming Desk: comes with a cup holder, helmet mount included, and a 55 inch carbon fiber top that can be covered with a massive Predator mouse pad, if that’s what you like.

Acer also made not one, but two different game projectors, with the GD711 offering LED projection up to 4K UHD resolution and variable refresh rate, while the GM712 uses a lamp projector that can produce up to 3,600 lumens.

An in-depth review of the Predator, as well as Australian pricing, can be found here.

Acer predator
Image: Acer

More gaming monitors

Nitro XV2 Series: the Nitro XV272U KF is a 27 inch WQHD monitor with 300Hz refresh rate and AMD FreeSync to improve visual performance by varying the refresh rate of the screen to match that of the GPU, thus eliminating the jerky game. A low response time of 0.5 ms (G to G). The Nitro XV272U KF monitor is based on an Ergostand.

Acer CB273U Monitor: the Acer CB273U is a 27-inch WQHD (2560 × 1440) IPS 8-bit color monitor. Acer offers this one for creators who like to play games in parallel.

Acer monitor
Image: Acer

Acer also provided us with another projector, the L811 Laser.

Acer L811 laser projector: an ultra short throw laser projector that offers 4K resolution compatible with HDR10 and a brightness of 3000 lumens. It is able to offer a projection of 120 inches from only 31 cm. Content can also be projected in 3D at 144Hz 24P via 3D Blu-ray.

projector
Image: Acer

There you go guys, everything is announced at [email protected] overnight.


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Why the Mature Glassless HD 3D Display Market in the U.S. Continues to Grow Strong: Fact.MR Study https://knightbilham.com/why-the-mature-glassless-hd-3d-display-market-in-the-u-s-continues-to-grow-strong-fact-mr-study/ https://knightbilham.com/why-the-mature-glassless-hd-3d-display-market-in-the-u-s-continues-to-grow-strong-fact-mr-study/#respond Tue, 12 Oct 2021 20:00:30 +0000 https://knightbilham.com/why-the-mature-glassless-hd-3d-display-market-in-the-u-s-continues-to-grow-strong-fact-mr-study/ In 2021, the US bezel-less HD 3D display market experienced impressive growth, putting aside skepticism about how the market would perform during a global pandemic. Across North America, sales of glasses-less HD 3D displays are expected to reach a valuation of US $ 200 million by 2022. Overall, the Global 3D HD Display Without Glasses […]]]>

In 2021, the US bezel-less HD 3D display market experienced impressive growth, putting aside skepticism about how the market would perform during a global pandemic. Across North America, sales of glasses-less HD 3D displays are expected to reach a valuation of US $ 200 million by 2022.

Overall, the Global 3D HD Display Without Glasses Market is valued at US $ 920 million in 2021, and is expected to race ahead at a CAGR of around 15.5% until 2031.

Request a sample report to get compressive information about https://www.factmr.com/connectus/sample?flag=S&rep_id=286

Advances in technology have resulted in autostereoscopy, a method of displaying stereoscopic 3D images without the viewer wearing glasses. Manufacturers are developing autostereoscopy 3D displays, from prototypes to commercial products, in addition to methods for viewing 3D movies at home without the need for 3D glasses.

Key points of the market research

  • The global 3D HD Display without glasses market is expected to grow 1.7 times its value by 2031.
  • TVs capture a significant market share per application, equivalent to more than half of the global market share, and are expected to create an absolute dollar opportunity of approximately US $ 780 million in 2021-2031.
  • Under Technology, the light barrier segment has experienced the fastest growth, due to the intensification of activities globally over the past decade.
  • North America is expected to dominate the market revenue in 2021 and is expected to earn 89 BPS by 2031.
  • Due to the COVID-19 crisis, the demand for glasses-free HD 3D displays was hit in 2020, which saw a 1.3% drop in the 2nd and 3rd quarters.

“Technological intervention to drive the wheel of fortune of 3D HD displays without glasses,” says a Fact.MR analyst.

Winning strategy

The main players in this business need to focus on improving product offerings and differentiation to gain the upper hand over their competitors in this dynamic market space. This will help the companies to witness the growth in demand for 3D HD displays without glasses in the medium to long term forecast period.

To get in-depth insight into the Protective Plastic Packaging market, ask for the methodology at https://www.factmr.com/connectus/sample?flag=RM&rep_id=286

How did COVID-19 drive sales of 3D HD displays without glasses?

COVID-19 has dramatically degraded demand for HD 3D display without glasses, as all manufacturing sites and production houses around the world have been closed due to government-imposed closures.

The glasses-less 3D HD display industry, which was growing at around 8.9% annually, experienced a year-over-year reduction of nearly 2.4% in 2020 with the onset of COVID-19.

The most affected demand was seen in the 2nd quarter of the year, when globally the demand and supply chain for the purchase of glasses-less HD 3D displays were muted. It also hurt the major players in the business, as major sales markets such as China, USA, Japan, etc. were badly affected during the crisis.

The global bezel-less HD 3D display business is now in a recovery phase, where market leaders are strategizing for their robust supply chains and production units to meet growing demand.

Due to the rise of innovative technologies and increasing competition, manufacturers are focusing on delivering cutting edge technology to viewers by transforming the 3D viewing experience, making it more accessible and simpler. Manufacturers are also focusing on using lenticular lens designs to create an autostereoscopic view.

Need an exclusive report for your unique needs? – Click here now to customize the report

Market Research on Glasses-Free 3D HD Displays Competitive Landscape

The majority of the companies mentioned in the report have focused on product launches and the expansion of their manufacturing units in developing regions.

The strategies include innovation, collaborations with key players, partnerships, strategic alliances and strengthening regional and global distribution networks.

Key players:

  • Alioscopy
  • Kangde Xin Composite Material Group Co., Ltd
  • Leyard Opto-Electronic Company Ltd.
  • Royal Philips SA
  • TCL Company
  • Samsung Electronics Co Ltd
  • Dolby Laboratories, Inc
  • 3M Company and more …

* Complete list available in the report *

Key Market Segments Covered by the 3D HD Displays Without Glasses Market Research

  • By application
    • televisions
    • Advertisment display
    • Mobile devices and more …
  • By technology
    • 3D HD display without light barrier glasses
    • Lens-less 3D HD display with lenticular lens
    • 3D HD display without glasses with directional backlight and more …
  • By region
    • North America
    • Latin America
    • Europe and more …

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Summary and Scope of the 3D HD Display Without Glasses Market Research:

The report begins with a brief information about the Global 3D HD Display Without Glasses Market. This summary sets the tone for the remainder of the report, providing users with the scope of the report. The Executive Summary includes important facts and statistics about the global 3D HD Display Without Glasses Market.

Displaying three-dimensional images without any requirement of glasses or glasses is what HD 3D display without glasses offers. This technology is gaining traction as major manufacturers focus on providing the latest glasses-free 3D viewing solutions for various applications such as TV, tablets, smartphones, etc. Companies are also developing platforms capable of converting 3D content into 3D effect without glasses. This report, compiled by Fact.MR, provides an in-depth analysis of the global 3D HD Display without Glasses for the forecast period 2021-2031, and offers key insights on the future direction of the market.

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Automotive Lightweight Materials MarketThe global automotive lightweight materials market has grown moderately with a CAGR of 3.3% over the past half decade. However, due to the current outbreak of COVID-19, automotive production fell in the second quarter of fiscal 2020 and passed on the demand effect on automotive lightweight materials.

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McLeod Radiation Oncology – Ensuring Quality and Safety in Patient-Centered Care https://knightbilham.com/mcleod-radiation-oncology-ensuring-quality-and-safety-in-patient-centered-care/ https://knightbilham.com/mcleod-radiation-oncology-ensuring-quality-and-safety-in-patient-centered-care/#respond Fri, 08 Oct 2021 17:39:46 +0000 https://knightbilham.com/mcleod-radiation-oncology-ensuring-quality-and-safety-in-patient-centered-care/ McLEOD REGIONAL MEDICAL CENTER 8 OCTOBER 2021 through Tobin Hyman, MS, DABR For 57 years, McLeod Regional Medical Center has provided radiation therapy services to cancer patients in the region. Building on McLeod’s 115 years of caring for patients and families, the McLeod Center for Cancer Treatment and Research has continued to grow and evolve […]]]>

McLEOD REGIONAL MEDICAL CENTER 8 OCTOBER 2021

through Tobin Hyman, MS, DABR

For 57 years, McLeod Regional Medical Center has provided radiation therapy services to cancer patients in the region. Building on McLeod’s 115 years of caring for patients and families, the McLeod Center for Cancer Treatment and Research has continued to grow and evolve to meet the needs of the broader community. Cancer.

Since opening its dedicated cancer center in 2013, McLeod has invested more than $ 14 million in three Varian TrueBeam linear accelerator technology to deliver radiation to our cancer patients while minimizing tissue and tissue damage. healthy bones such as the spinal cord or lungs. . These accelerators also allow us to perform stereotaxic radiosurgery (SRS) and stereotaxic body radiation therapy (SBRT) – two advanced forms of treatment that deliver targeted radiation with less than a millimeter accuracy in a reduced number of treatments giving patients more convenience and a better quality of life.

Stereotactic radiosurgery, a non-surgical radiation therapy, treats cancerous tumors of the brain and spine. Radiation is focused on the disease area to completely cover it in the dose needed to overwhelm a cancer cell’s full ability to defend itself. This non-invasive and painless treatment uses a set of multiple beams that intersect at a single point on the tumor. The beams remain focused on the area as the linear accelerator rotates around the patient’s head. When performing SRS to the brain, the team ensures extreme precision and accuracy with the TrueBeam STx linear accelerator. This linear accelerator features stereoscopic X-rays and frameless technology, which means the McLeod team provides highly accurate single fraction treatment without the conventional invasive frame applied to the patient’s head.

Equipped with advanced imaging capabilities such as cone beam computed tomography, these linear accelerators also allow the team to verify the location of the tumor or make adjustments during treatment. This dramatically decreases treatment time, which increases patient comfort without compromising the quality of treatment delivered.

The benefits of SRS and SBRT for patients include the ability to receive treatment near their home. Understanding that a cancer diagnosis is a life-changing event for all of our patients, McLeod’s decision to invest in technology to accurately plan and deliver this type of cancer treatment means patients don’t have to. to leave their homes to receive the highest level of care. . Some of these patients are also living with advanced disease. At this point in their cancer journey, patients often want to take certain steps. They want to spend quality time with their family and friends. We make this possible by offering these cutting edge cancer treatment options.

With a reduced number of treatments, SRS and SBRT also benefit patients by saving them time. For example, compared to conventional whole brain radiation therapy which involves smaller daily doses of radiation in 10 treatments, SRS delivers five to ten times the daily dose of radiation in one to five treatments. Increasing the dose improves the effectiveness of this form of treatment and side effects are significantly less when treating smaller volumes. Additionally, in the treatment of lung cancer, SBRT can be performed in just three to five sessions, as opposed to four to eight weeks of conventional radiation therapy.

Members of the radiation oncology team emphasize the pursuit of quality. The Agency for Healthcare Research and Quality has defined quality as “doing the right thing, at the right time, in the right way, for the right person – and having the best possible results” (AHRQ 2001). The process of preparing a patient for radiation therapy is complex, involving many different practitioners (physician, medical physicists, simulation therapists, dosimetrists, nurses) before reaching the accelerator or other treatment machine for delivery of the drug. daily treatment by radiotherapists. Accordingly, it is imperative that operating procedures are standardized and, if possible, error-proof as much as possible to maintain the overall quality of treatment. This is where accreditation comes in.

The McLeod Regional Medical Center Radiation Oncology Department is unique in that it is the only accredited Radiation Oncology Department within 60 miles of Florence. The department is accredited by the American College of Radiology – Radiation Oncology Practice Accreditation (ACR-ROPA and is currently continuing its fourth three-year accreditation cycle. Of the 2,300 radiation oncology facilities in the United States, only 776 are accredited by ACR-ROPA Our department is one of 33.7% of establishments to choose accreditation through the ACR-ROPA program, and one of around 50% of centers to voluntarily submit to accreditation of any kind.In addition, the department has also achieved international recognition as a Novalis Certified Center for Radiosurgery McLeod is one of 11 centers in the United States to receive this honor, and one of 50 worldwide.

We believe we have a great responsibility to patients and their families to engage our staff and equipment in a 360 degree review of our radiation oncology program. In today’s healthcare environment, specialized treatment techniques such as SRS and SBRT must be subject to a comprehensive external review at regular intervals to ensure that the safest possible care is provided when treating cancer patients. Our commitment to quality is a daily reminder of how far we have come as an organization in our efforts to provide patient-centered cancer care.

Tobin Hyman, MS, DABR, is a Certified Medical Physicist who returned to the Radiation Oncology Department in 2007 to serve as the Chief Medical Physicist for the McLeod Regional Medical Center. Hailing from Pamplico, SC, Hyman considers it an honor to take care of the people of this region. He is also an Inspector for the American College of Radiology – Radiation Oncology Practice Accreditation (ROPA) Practice Accreditation Program, is a member of the ROPA Committee and is active in the development of radiation oncology products / technologies. . He is also currently a member of the North Carolina Medical Accelerator Task Force.


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Mixed reality panther a success at the opening of the season https://knightbilham.com/mixed-reality-panther-a-success-at-the-opening-of-the-season/ https://knightbilham.com/mixed-reality-panther-a-success-at-the-opening-of-the-season/#respond Tue, 14 Sep 2021 17:30:37 +0000 https://knightbilham.com/mixed-reality-panther-a-success-at-the-opening-of-the-season/ The game’s presentation executive producer Mike Bonner said the graphic had been in the works since July and it took seven or eight weeks to develop it before it was ready for testing. As you can imagine, the technology is incredibly complex. But the middle-aged Bonner essentially compared it to a View-Master toy from the […]]]>

The game’s presentation executive producer Mike Bonner said the graphic had been in the works since July and it took seven or eight weeks to develop it before it was ready for testing. As you can imagine, the technology is incredibly complex. But the middle-aged Bonner essentially compared it to a View-Master toy from the ’60s and’ 70s, which used reels of cardboard to present stereoscopic images.

There was nothing low-tech about Sunday’s video, however, and the eye-catching cat quickly made the rounds.

The project included The Famous Group, which created a similar bird presentation for a Ravens game at the end of 2019. Panthers chief revenue officer Jake Burns said the plan was for the Panthers to appear at every home game this year and also evaluate the technology for future use.

“The organization is committed to providing new and innovative experiences for our fans on match day,” said Burns. “We are extremely happy to be one of the first teams to bring this incredibly unique experience to our fans throughout the season. The response so far has been excellent.”

“We were confident the play would be well received, but the response was incredible and even better than we had hoped for.”


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PAX in times of pandemic: why I liked this year’s moderate gaming exposure better, even with COVID-19 rules https://knightbilham.com/pax-in-times-of-pandemic-why-i-liked-this-years-moderate-gaming-exposure-better-even-with-covid-19-rules/ https://knightbilham.com/pax-in-times-of-pandemic-why-i-liked-this-years-moderate-gaming-exposure-better-even-with-covid-19-rules/#respond Fri, 10 Sep 2021 19:30:54 +0000 https://knightbilham.com/pax-in-times-of-pandemic-why-i-liked-this-years-moderate-gaming-exposure-better-even-with-covid-19-rules/ Magic: The Gathering players compete on the 6th floor of the Washington State Convention Center in Seattle during PAX West 2021. (Thomas Wilde Photo) With a week to go from the Penny Arcade Expo, I’m still figuring out what to think of it. It was less of a big comeback and more of a careful […]]]>
Magic: The Gathering players compete on the 6th floor of the Washington State Convention Center in Seattle during PAX West 2021. (Thomas Wilde Photo)

With a week to go from the Penny Arcade Expo, I’m still figuring out what to think of it. It was less of a big comeback and more of a careful reboot of sorts, which also shed much of the dirt that the series had built up.

Frankly, even with the sanitary restrictions, I think I liked it better this year.

PAX is typically a feature of the Seattle geek calendar and attracts exhibitors, vendors, artists, and fans from around the world to celebrate gambling as a hobby. Like just about every other event across the country, PAX was canceled last year due to the COVID-19 pandemic. Its organizers moved it to a virtual week-long format last year, with some success.

This year, PAX returned to the Washington State Convention Center for a physical performance, albeit with limited attendance and strict safety precautions. A month after that initial announcement, he doubled down on confirming that the WSCC would require either proof of vaccination or a negative COVID test for entry into the convention.

This month appears to have done some damage to PAX’s overall plans. The show was sparse this year, with half the crowd due to limited capacity, and perhaps a quarter of typical exhibitors spread out for social distancing.

The WSCC 4th Floor Exhibit Hall is usually a stereoscopic hype blitz full of booths announcing the biggest new video games, but most of the usual suspects weren’t in attendance at PAX West 2021.

Sony, Microsoft, Nintendo, Valve and other companies of this level were all absent, which left third-party Japanese studio Bandai Namco as the biggest developer in the show. Even though he only had one game to show: Tales of the Ascension, the last opus of the long Tales RPG series, which was released shortly after the end of PAX.

Superhuman Streetwear, a clothing company from Northampton, Massachusetts, exhibits at PAX West 2021. (Thomas Wilde Photo)

The second largest stand could have belonged to PM Studios, a Los Angeles-based publisher that offers a range of original games like Friends of Ringo Ishikawa. One of his demos at PAX, a hyperkinetic cyberpunk hack-and-slasher with a completely unidentifiable logo called Is no longer human, maybe the best thing I played at this year’s show.

Another surprise exhibitor was the new live streaming platform Trovo Live, which made its first appearance at the congress at PAX West. Trovo’s audience share is just a statistical failure right now, but its parent company Tencent is one of the biggest players in the modern gaming industry. It’s worth staying on your radar.

This serves to illustrate the point, however. Most of PAX West 2021’s floor space was devoted to indie developers, some of whom showed one-man garage projects or barely-out alpha demos.

In a more typical year, the 4th floor exhibition hall would be jam-packed with the biggest upcoming games of the year, while the 6th floor would be filled with standing only with independents from around the world. . Tabletop and VR exhibitors were typically set up in nearby hotel ballrooms, just to manage space. It was frantic and over-the-top marketing, and frankly, it pissed me off.

The 2021 show was, of necessity, a lean version of the show, running on hand sanitizer and cautious enthusiasm, where everyone seemed happy to be there but still didn’t know if it was a good idea or not. The fully volunteer crowd of Enforcers were there all weekend, providing extra masks, helpful instructions, and hand sanitizer to those in need, and they took up the health rules. extremely seriously.

Some of the long-time attendees I spoke to, people who had started PAX since its first show in 2004, compared the PAX West 2021 experience to the downsides of previous years, especially 2008.

People on the ground

“We provide a carnival atmosphere,” said Mike Selinker of Lone Shark Games from inside a shark, “to try and entertain the people who need it.” (Photo by Mike Selinker)

Relatively few vendors showed up this year, whether local or from out of town, and everyone I spoke to said they had a surprisingly successful convention.

“PAX went really well for us,” said Alena Alambeigi, Marketing Director at Limited Run Games, who had a booth on the Expo lobby floor during PAX.

Limited Run, headquartered in Raleigh, NC, specializes in publishing physical collectible editions of video games that are otherwise digital exclusives or long out of print.

“We didn’t know what to expect,” Alambeigi told me, “but it was as good as our last PAX in 2019. We wanted to be safe, and we didn’t know how much PAX would enforce health restrictions. , but since I’ve been here they’ve been great and very strict.

Every time I walked past the booth to Pink gorilla, a Seattle-based retro / import game store, there was a long line of crooks waiting to enter. He launched PAX with a large assortment of play-related plush dolls strapped to the walls of his booth, and by Monday afternoon, most of those plush toys were gone.

“We never have a line like this,” said Paublo Smith, one of the former owners of Pink Gorilla. Although he no longer runs Pink Gorilla, he often helps run his booth at Seattle-area conventions. “We are based where Sony’s booth is normally, and it has been going on and on. “

“I think people are thirsty for exhibitors and there aren’t enough of them here. People said, “We’re just glad you’re here. We don’t mind the wait.

Mike Selinker, president of Seattle-based board game company Lone Shark Games, had a booth on the grounds of Expo Hall to hand out dice and demonstrate his game. Lords of Vegas. “We’re happy with the sales we’ve had, but that’s not really the point,” Selinker said. “We’re here to encourage people to become players again. “

The game is the thing

Con attendees play board games on the sixth floor of the Washington State Convention Center during PAX West 2021. (Thomas Wilde Photo)

“I came here thinking it would be a dumpster fire,” said Matt Zaremba, “but it isn’t.”

Zaremba is the owner of Zulu’s Board Game Cafe in Bothell, Wash., Which set up two booths during PAX. 2021 was his 10th year at PAX West and his 4th as an exhibitor at the show.

“Last year was a draw,” Zaremba told me on Saturday morning at PAX. “But this PAX went really well, easier than it ever was. It looks a lot more like [the tabletop-only show] PAX unplugged. People just play games.

It was hard to miss on my travels through the WSCC. The exhibit hall on the 4th floor, where many vendors and game demos were housed, was often relatively quiet during PAX.

The 6th floor was however mainly devoted to table and card games, including a large library of board games that con-goers could borrow and try out, and this part of the show was surprisingly full.

This might be my biggest takeaway overall. Most of the people who seemed most satisfied with this year’s version of PAX seemed to be the ones who had actually spent their weekend. playing games with each other. If your ideal PAX is one where you collect a massive amount of pins and buttons while visiting all the major new demos, this year’s show could only be a bummer.

On the other hand, if you just wanted to hang out for a while, meet people you haven’t seen in a while, and play games, this was the convention for you. In the end, even with all the sanitary measures in place, it felt more like a ‘celebration of the game’ to me than the 2019 show. It still doesn’t feel right, but the more low-key approach really did. good to PAX.



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Astronomers locate source of high-energy cosmic rays https://knightbilham.com/astronomers-locate-source-of-high-energy-cosmic-rays/ https://knightbilham.com/astronomers-locate-source-of-high-energy-cosmic-rays/#respond Fri, 27 Aug 2021 19:19:33 +0000 https://knightbilham.com/astronomers-locate-source-of-high-energy-cosmic-rays/ About a century ago, scientists began to realize that some of the radiation we detect in Earth’s atmosphere is not of local origin. This ultimately led to the discovery of cosmic rays, high energy protons, and atomic nuclei that were stripped of their electrons and accelerated to relativistic speeds (close to the speed of light). […]]]>

About a century ago, scientists began to realize that some of the radiation we detect in Earth’s atmosphere is not of local origin. This ultimately led to the discovery of cosmic rays, high energy protons, and atomic nuclei that were stripped of their electrons and accelerated to relativistic speeds (close to the speed of light). However, several mysteries still surround this strange (and potentially deadly) phenomenon.

This includes questions about their origins and how the main component of cosmic rays (protons) are accelerated to such a high rate. Thanks to new research from Nagoya University, scientists have for the first time quantified the amount of cosmic rays produced in a supernova remnant. This research has helped solve a 100-year-old mystery and is a major step towards precisely determining where cosmic rays are coming from.

While scientists theorize that cosmic rays come from many sources – our Sun, supernovae, gamma-ray bursts (GRBs), and active galactic nuclei (aka quasars) – their exact origin has been a mystery since their discovery in 1912. Likewise , astronomers have speculated that supernova remnants (the aftermath of supernova explosions) are responsible for their acceleration to almost the speed of light.

Showers of high-energy particles occur when energetic cosmic rays strike the top of Earth’s atmosphere. Cosmic rays were unexpectedly discovered in 1912. Illustration credit: Simon Swordy (U. Chicago), NASA.

As they travel through our galaxy, cosmic rays play a role in the chemical evolution of the interstellar medium (ISM). As such, understanding their origin is essential to understanding how galaxies evolve. In recent years, better observations have led some scientists to speculate that supernova remnants give rise to cosmic rays because the protons they accelerate interact with ISM protons to create very high energy gamma rays ( VHE).

However, gamma rays are also produced by electrons that interact with photons in the ISM, which can be in the form of infrared photons or diffuse cosmic background (CMB) radiation. Therefore, determining which source is the greatest is paramount in determining the origin of cosmic rays. Hoping to shed some light on this point, the research team – which included members of Nagoya University, the National Astronomical Observatory of Japan (NAOJ) and the University of Adelaide, Australia – observed the rest of the supernova RX J1713.7–3946 (RX J1713).

Key to their research was the new approach they developed to quantify the source of gamma rays in interstellar space. Previous observations have shown that the intensity of HEV gamma rays caused by the collision of protons with other protons in the ISM is proportional to the density of interstellar gas, which is discernible using radio imaging. On the other hand, the gamma rays caused by the interaction of electrons with photons in the ISM should also be proportional to the intensity of the non-thermal x-rays of the electrons.

For the purposes of their study, the team relied on data obtained by the High Energy Stereoscopic System (HESS), a HEV gamma ray observatory located in Namibia (and operated by the Max Planck Institute for Nuclear Physics) . They then combined this data with X-ray data obtained by ESA’s Multi-Mirror X-Ray Mission (XMM-Newton) observatory and data on the distribution of gas in the interstellar medium.

Cosmic rays produced by gamma rays relative to electrons (top), and data obtained from HESS and XMM-Newton observations (bottom). Credit: Astrophysics Laboratory / Nagoya University

They then combined the three sets of data and determined that protons make up 67 ± 8% of cosmic rays while electrons from cosmic rays make up 33 ± 8% – roughly a 70/30 split. These discoveries are revolutionary because it is the first time that the possible origins of cosmic rays have been quantified. They are also the most definitive evidence to date that supernova remnants are the source of cosmic rays.

These results also demonstrate that proton gamma rays are more frequent in gas-rich interstellar regions, while those caused by electrons are enhanced in gas-poor regions. This confirms what many researchers have predicted, namely that the two mechanisms work together to influence the course of ISM. Noted Professor Emeritus Yasuo Fukui, who was the lead author of the study:

“This new method could not have been achieved without international collaborations. [It] will be applied to more supernova remnants using the next-generation CTA (Cherenkov Telescope Array) gamma-ray telescope in addition to existing observatories, which will significantly advance the study of the origin of cosmic rays.

In addition to leading this project, Fukui has been working to quantify the distribution of interstellar gas since 2003 using the NANTEN radio telescope Las Campanas Observatory in Chile and Compact array of Australian telescopes. Thanks to Professor Gavin Rowell and Dr Sabrina Einecke of the University of Adelaide (co-authors of the study) and the HESS team, the spatial resolution and sensitivity of gamma observatories has finally reached the point where it is. possible to make comparisons. between the two.

Meanwhile, NAOJ co-author Dr Hidetoshi Sano led the analysis of the archival datasets from the XMM-Newton Observatory. In this regard, this study also shows how international collaborations and data sharing enable all kinds of cutting-edge research. With improved instruments, improved methods and greater opportunities for cooperation, we are leading into an age where astronomical breakthroughs are becoming a regular occurrence!

Further reading: Nagoya University, The Journal of Astrophysics


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